I'm Rachel Peterson, a 3D artist pursuing her BFA in Animation from the Minneaplis College of Art and Design. I'm currently working with the Friendshrimp team on their 3D platforming game, it is a student-driven project. I work as their creature rigger & animator.
I focus on rigging and 3D modelling, but have learned other skills from my projects. Through classes and video game prototypes, I have experience with coding and scripting. I also have experience with 3D animation and rendering. I've worked with Unity, Unreal, and Godot. I like to use Maya and Blender, and I dabble with Substance Painter.
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